Monday, June 2, 2008

4. Tha Game Play

Starting the game:
The game starts with each player choosing a Chakra to start with. This can be decided by throwing the dice, the player with the highest dice points, gets to chose the Chakra of his interest and the gradually the other players with less dice points. SO this way, the Upper five, from Mooladhara to Visuddhi in the Upper and the Lower five, from Mooladhara to Visuddhi in the Lower can be used. Agya is used to as a Gate to pass to Sahashrara. Once you reach Sahashrara, different things happen.
Note: not more than 2 players can start in the same wheel..
[Suggestions are welcome.]


Blessing Points:

The aim of the game is to get as much blessing points as possible. Each Chakra has a specified number of Blessing Points. Particularly, a Chakra has 100 Blessing Points (which can get altered as the game progresses, please read below). To reach Sahashrara, you have to have a total of 700 Blessing Points, which can be a combined total of all the blessing Points. As the Virata Reference page attached below depicts, each segment of the Chakra get you chances to earn and lose Blessing Points, and with this you keep on playing until you reach the Sahashrara.
[Suggestions are welcome.]


Playing the game
By following the reference in the Virata Reference Page, relating to each segment of the Level (Chakra), players are swung between the 2 worlds and inside the different wheels. It is by fortune and by ability to answer questions, they will try to earn and lose blessing points.
It gets difficult to earn more blessing points in the Lower Chakras then the Upper Chakras. The winner is the one who completes Sahashrara after getting 700 Blessing points. Please keep paper and pencil to write down your ongoing score. (also a paper can be designed with columns and rows and Chakras, to write points, or maybe some cards can be made which has colour specific to the levels and each card has a value associated with it. SO, if you have 70 Blessing points of Mooladhara, then you have 7 red colored Mooladhara card of value 10)
[Suggestions are welcome.]


Jumping to Other Chakras
A player moves to the next chakra when he gets the multiple of 5 (or 4 we can discuss). If the multiple is odd, he gets to upper, if multiple is even he gets to lower chakra. And after reaching the upper chakra, player doesn’t wait for another turn. So each multiple of 5 (or 4 we can discuss) has two tasks, one to get to another chakra and next the reference associated with it.
[Suggestions are welcome.]


A Castle or a Fortress

After gaining the specified number of Blessing points for a particular level, it becomes the castle or a fortress for the player, hence he/she captures the Chakra or the completes the Chakra. After it becomes a castle or a fortress, whenever another player gains or loses some blessings, in the Chakra, he gets or loses half the points for another chakra he desires.
[Suggestions are welcome.]

Special Powers
A player can get a special power in each level worth half the blessing value of the chakra. If Mooladhara needs 100 to complete then, the value of special weapon is 50. So, if a player gets 50 or more blessing points in a particular chakra then he can get special power if he wants, which he can use in other chakras, not the chakra associated with it so that he can use it for gaining blessings in other chakras as well. (or maybe he can use it in the same chakra only, we can discuss.) But the thus, acquired weapon cannot be exchanged with blessing points. Once gained, gained.
[Suggestions are welcome.]

Demons
The aim of the game is to gain 700 or a marked number of blessing points before the demons rule. How do demons come in to play? Well from the lower world. With each steps in the game the demons automatically come from the below worlds and conquer each and every Chakra and then create trouble for the Players. These demons are not individual players but virtual players made by us, which keep on disturbing the players throughout the game.
So the aim of these demons is to ultimately capture the Chakras before the players do. So this way speaking, the players have to collect the 700 blessing points before the demons eat out all their blessings. Like in the Virata reference Page, one of the segments of Mooladhara, you can see.. So this way demons keep on getting points, sometimes, they gain it automatically and sometimes, player’s blessing points go to demon. So this ways when the power of the demon gets to lets say, 100 points then it will be invoked. So this way when a player comes across to a special segment of the chakra, that demon power will be invoked. The power of this demon can be like:
Increase the no of blessing point of the chakra i.e, previously it needed 100 to conquer a chakra, now it needs maybe 140.
Decrease the blessing points of the players.
Gain control of the chakra so that players cannot make that chakra a castle.
Decrease the value of the blessing points of chakras, ie., if the players used to gain 6 blessing points in chakras, now that will be reduced to 4 until it is fought off.

All these can be fought off and for each demon power, a solution is there in the board itself in a particular segments, which needs to be invoked. So in course of the game with special powers and special segments of the Chakra, these demons can be fought off and can’t let them conquer the Chakras.
So, the points gained by the demon, also needs to be tabulated, so as the game progresses, and if enough points the demon has it can unleash its power.

[Suggestions are welcome.]

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